Illuminati Card Game Full Deck Pdf
How to Play the Illuminati Card Game Steve Jackson’s Illuminati Illuminati is a card game based on conspiracy theories in the pop culture. Designed by Steve Jackson Games in 1981, the Illuminati card game was inspired in part by the Illuminatus! Trilogy by Robert Shea and Robert Anton Wilson starting in 1975. Illuminati requires a player to use strategy, resource allocation and collection, bluffing, deal making, and even cheating to building a global conspiracy.
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The game makes fun of the idea of a secret societies and the shadowy puppet masters supposedly behind them, but remains a favorite of gamers even 30 years after its publication. Illuminati Instructions Illuminati has a fairly basic set of instructions, though much is explained on the cards themselves. You play one of 6-10 different conspiracies (depending on which edition you buy), whose goal it is to take over the world by taking over other legitimate, illegal, and semi-legitimate organizations found in the world. As an enlightened conspirator (“illuminati” means enlightened), you collect an ever-growing network of influence and empire of wealth. Skymaster dxh 30 software as a service. Illuminati Conspiracies Each conspiracy can win the game outright through building a network comprising a certain number of cards (depending on the number of players), while each conspiracy has a special goal which allows them to win in another way. Below are the conspiracies. • The Bavarian Illuminati • The UFOs • The Bermuda Triangle • The Gnomes of Zurich • The Discordian Society • The Servants of Cthulhu • The Society of Assassins (Deluxe Version) • The Network (Deluxe Version) • Church of the Sub-Genius (Y2K Expansion) • Shangri-La (Y2K Expansion) The special goals range from collecting 150 megabucks for the Gnomes of Zurich, controlling one card of each alignment for the Bermuda Triangle, or goals like destroying 8 groups for the Servants of Cthulhu.
After everyone has chosen a conspiracy group, the UFOs choose a goal from among all the goals of the other conspiracy groups in the game (groups chosen or not). The disparate goals mean that every group is marching towards the same objective of building up power, but at the same time, might have reasons from diverting from the over-arching goal of empire building to more directed targets and missions. Illuminatti Groups – Who Do You Control? The list of groups expands with each new expansion and update, so the full list of groups are too large to mention. Examples include The Pentagon, Hollywood, The Republicans, The Democrats, Big Media, The CIA, The FBI, The IRS, The Supreme Court, The Federal Reserve, The Mafia, and the AFL-CIO.
Others thrown into the deck include Al Gore, Psychiatrists, The Men in Black, Pornographers, Robot Sea Monsters, Orbital Mind Control Lasers, and so on. Expanions like Illuminati: Brainwash, Illuminati: Y2K, and Illuminati: Bavarian Fire Drill all add new cards to the deck.
Illuminati Rules The rules of Illuminati are simple to learn, but you’ll have lots of small abilities and rules to keep in mind. Each card has that groups’ alignment, resources, and defense.
Some cards have special abilities themselves, which might help you when you use it later in play. Alignments include Straight, Weird, Conservative, Liberal, Violent, Peaceful, Government, Corporate, Fanatic, and Criminal. Certain conspiracies work better with certain alignments, while others might seek to destroy groups of a certain alignments.
As mentioned before, the Bermuda Triangle must collect one of each group to win the game. As you build your conspiracy, you’ll build a tree of cards branching off from your conspiracy card, so your cards will look like a domino tree in a game of dominoes. Certain cards have arrows that only allow you to branch in one direction. After placing these cards, you’ll need to use them to acquire other groups, using the influence of your conspiracy and whatever megabucks you have allotted to the task. Collecting megabucks is important, because this lets you wield influence for attack or defense.