Download Aiv Editor Stronghold Crusader 2
Stronghold Europe Mar 21 2018 Released Nov 2, 2017 Real Time Strategy. Stronghold Europe is an international Stronghold Crusader mod with a long story. The mod was started in 2009 and has been continued by many modders for.
By Lord_Chris The Stronghold 2 AI editor is a Java application, which is designed to alter the.aic files in the game. It also allows you view and edit how the AI will build their castle in the game. The editor makes it possible to completely create a castle from scratch. Each item in the castle has a priority which determines how soon a specific building will be placed, as well as the location. This tool uses pictures to recreate the layouts of the castle in the editor - here are two screenshots showing what the castle looks like in the game and in the editor.
The AI castle files (.aic) files are stored in the directory 'Stronghold 2/castles'. The program alters the following three major points about how the AI build their castles: • The position, rotation and priority of how the buildings will be placed • The position of weapons and traps, such as the tower ballista or rolling logs • Rally points for troops, such as a group of archers on a wall Buildings can be added and removed using the first tab on the right side of the screen. The tab 'Info' allows you to click on a building, view its status and edit its featues. To add a building to the castle, choose it from the drop-down menu, and type in a priority in the text box. The priority is a measure of how early in the game the AI should place the building. This should be a number between 1 and 255, inclusive. The smaller the number, the earlier it will be placed in the game, and larger numbers will not be placed until later in the game.
It also depends on exactly what resources the AI has available to place the buildings you have added. After a building has been placed, the priority will be incremented. More than one building can share the same priority, for example, several different farms can share the same priority number - however this is not recommended. The special building option is an on/off property that is editable for all buildings. Currently, the only use seems to be adding hoarding to towers, but further undiscovered uses may exist. If you would like hoarding, tick this, otherwise leave it blank. Finally, you must choose a rotation for your building.
Click the 'Add Building' button and move your mouse onto the grass and click to place the building. To place the building more than once, keep left clicking in various locations on the map. Right click or click the 'cancel' button to go out of building placement mode. You can remove a building by using the 'Remove Building' option and the cursor will become an eraser. From this, select each building you would like to delete and it will be removed from the castle.
Scarface the fix tracklist. You can click and drag to delete large portions of buildings, such as wall. You can turn off the delete tool by right clicking. You can add and remove traps, weapons and rally points by using the 'Traps/Rally Points' tab. Select one from the dropdown list, and if you're placing it on a wall or tower, make sure to tick the 'elevated' box.
The final thing to do is to click the 'Add' button and click on the green grass to place it. As before, you can cancel the placement by right clicking or using the cancel button. On the third tab is Priority Slider. This allows you to slide through all the priority numbers, to see the buildings in order or priority. The left and right arrow keys will step through the priorities one at a time.