Panzer General Scorched Earth Patch
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News about this game: the fileplanet demo version ( ) seems much more robust when pressing the red buttons. It seems to work perfectly. More: the full game exe terminates, but does not crashes (which poses a problem when using a debugger: there's nothing actually 'wrong' that gets highlighted by a execution break.) In this situation, I'm afraid it could be interesting to know which exact version of the game we're talking about. It is also possible that there's a game bug fixed by some patch. I'll keep investigating. Unless you're still on XP, you can set the Emulation to 'primary surface' if you also set the 'Suppress SYSTERMMEMORY on primary'. The crash remains, but the rendering is improved, and you can also set biliniar filtering!
Good news: I replicated the problem and managed it. So, now we just have to hope that it is the very same problem as yours. The problem lays in the FPS indicator in the window border. The PG3.exe program performs a GetWindowText call that is affected by my change in the title message. So, a quick and dirty fix to the problem seems to be turning the 'Show FPS on title' flag off.
For a more robust and satisfactory solution, I'll have to wrap the GetWindowText call to recover from the changes I made. Thank you for signalling this beautiful and technically interesting game! Labelmark 4 serial number. Look at here: it says: If the target window is owned by the current process, GetWindowText causes a WM_GETTEXT message to be sent to the specified window or control. If the target window is owned by another process and has a caption, GetWindowText retrieves the window caption text. If the window does not have a caption, the return value is a null string.
This behavior is by design. It allows applications to call GetWindowText without becoming unresponsive if the process that owns the target window is not responding. However, if the target window is not responding and it belongs to the calling application, GetWindowText will cause the calling application to become unresponsive. It seems PG3 is becoming quite 'irresponsive'!!! But the article doesn't suggest how to avoid that. More than this, it seems that this operation may endanger any other game! I was afraid it could happen.
The patch reduces the occurrence of the blocking GetWindowText operation, that now is made just once for every window hendle (the handle could change even if your eye don't notice a window change.). Unfortunately, the problem occurs when the game opens a new dialog box (like the one in turn.png above) so the trick is useless because in that situation the window is changing and the GetWindowText is called again. But maybe there's something wrong in the logic (after all, the program is opening a new dialog window, but the previous one is not changed, so why should it ask for the window title again?) so I'll try to put some logs and check if there are mistakes.